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    Enumeration EventType

    事件类型枚举

    Index

    Enumeration Members

    added: "added"

    节点被添加到节点树后,由 node 派发

    addToStage: "addToStage"

    节点被添加到舞台时,这时可以获取 stage,由 node 派发

    click: "click"

    点击事件,由 node 派发

    collisionEnd: "collisionEnd"

    物理碰撞结束时,由 node 派发

    collisionStart: "collisionStart"

    物理碰撞开始时,由 node 派发

    complete: "complete"

    所有资源加载完成时触发

    destroyed: "destroyed"

    节点被销毁时,由 node 派发

    ended: "ended"

    动画播放完成时,由动画类派发

    error: "error"

    资源加载失败时触发

    keydown: "keydown"

    键盘按下时,由 stage 派发

    keyup: "keyup"

    键盘抬起时,由 stage 派发

    loaded: "loaded"

    单个资源加载完成时触发

    paused: "paused"

    动画暂停时,由动画类派发

    played: "played"

    动画开始播放时,由动画类派发

    pointerdown: "pointerdown"

    指针按下时,由 node 派发

    pointermove: "pointermove"

    指针移动时,由 node 派发

    pointerout: "pointerout"

    指针离开节点时,由 node 派发

    pointerover: "pointerover"

    指针进入节点时,由 node 派发

    pointerup: "pointerup"

    指针抬起时,由 node 派发

    pointerupoutside: "pointerupoutside"

    指针在 canvas 外抬起时,由 node 派发

    progress: "progress"

    资源加载进度更新时触发

    removed: "removed"

    节点从节点树移除后,由 node 派发

    resize: "resize"

    节点更改大小时,由 node 派发

    resumed: "resumed"

    动画恢复播放时,由动画类派发

    signal: "signal"

    自定义信号,由 node 派发

    stopped: "stopped"

    动画停止播放时,由动画类派发

    update: "update"

    场景帧更新时,由 scene 派发

    wheel: "wheel"

    鼠标滚轮滚动时,由 stage 派发